Online Tone Generator
Generate a pure sine, square, sawtooth, or triangle tone at any frequency from 20Hz to 20kHz, with a safe low-volume default and one-click presets for A4, Middle C, and 1kHz test tone.
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Volume starts low on purpose — sustained pure tones can be uncomfortable or harmful at high volume, especially through headphones. Raise it gradually.
The Range Behind the Slider: 20Hz to 20,000Hz
The frequency slider spans 20Hz to 20,000Hz because that's the textbook range of human hearing — the audible span most young, healthy ears can detect. It isn't a fixed constant, though: the upper limit falls with age in a documented pattern called presbycusis, age-related hearing loss concentrated in high frequencies. A young adult can often still hear tones near 19-20kHz, while by middle age that ceiling commonly drops to around 15-16kHz and keeps receding. This is why the "mosquito tone" prank — audible to teenagers but not most adults in the room — actually works; it exploits a real, gradual decline, not an urban legend. Below roughly 20Hz, tones aren't so much heard as felt, registering as vibration or pressure rather than a musical pitch.
Because hearing sensitivity varies this much by person and age, this tool defaults its volume slider to a conservative 20% rather than 100%. A tone near the edges of the audible range, or run through headphones at high volume, can be uncomfortable or genuinely damaging well before it sounds obviously loud — extended exposure at high sound pressure is a well-established cause of permanent hearing damage. Starting low and raising the volume gradually is standard practice for any tool putting a pure, sustained tone directly into headphones.
Why the Same Volume Doesn't Sound Equally Loud at Every Frequency
Set this generator to a low bass frequency and a midrange frequency at what should be "the same" volume, and the midrange tone will almost always sound louder. That's not a flaw — it's how human hearing works, first mapped by Harvey Fletcher and Wilden Munson at Bell Labs in 1933. Their equal-loudness contours (the Fletcher-Munson curves, later refined into the modern ISO 226 standard) show the ear is far more sensitive to frequencies roughly between 1kHz and 5kHz — the range that overlaps most human speech — than to very low bass or very high treble at the identical sound pressure level. A 60Hz tone and a 1kHz tone at the exact same pressure are perceived as quite different in loudness, with the 1kHz tone sounding noticeably more prominent; audio engineers rely on this effect when mixing music and calibrating playback systems.
The waveform selector changes the tone's harmonic content, a property separate from loudness or frequency. A sine wave is the purest possible tone — a single frequency with no additional harmonics — which is why it's the standard waveform for calibration and hearing tests, including the 1kHz preset here. A square wave, by contrast, is built from the fundamental plus only its odd-numbered harmonics (3x, 5x, 7x…) at decreasing amplitude, giving it that hollow, "buzzy" character familiar from early video game sound chips. Sawtooth waves add both odd and even harmonics at full strength for a brighter, brassy tone, while triangle waves have odd harmonics like a square wave but with a much steeper rolloff, landing closer to a soft flute than a buzzy synth lead.
Frequently Asked Questions
What frequency range can humans actually hear?
The commonly cited range is 20Hz to 20,000Hz (20kHz), which is why this tool's slider spans exactly that. It's a population-level figure, not a fixed number for every individual: children and teenagers can often perceive tones close to the full 20kHz ceiling, while the upper limit typically declines with age — presbycusis — often falling to around 15-16kHz by middle adulthood. Below about 20Hz, tones tend to be felt as vibration more than heard as a distinct pitch.
Why does the volume default to a low level instead of 100%?
A pure, sustained tone through headphones can be uncomfortable or risk hearing damage at high volume well before it registers as obviously loud, especially near the edges of the audible range. Defaulting to roughly 20% and letting you raise the level deliberately is the safer starting point, rather than opening at full volume and expecting the listener to react in time.
What are the Fletcher-Munson curves and why do they matter here?
They're equal-loudness contours published by Harvey Fletcher and Wilden Munson in 1933, showing human hearing is significantly more sensitive to midrange frequencies — roughly 1kHz to 5kHz, overlapping heavily with speech — than to very low or very high frequencies at the same sound pressure level. Practically, a low bass tone and a midrange tone at the identical volume setting here will not sound equally loud, which is normal, not a bug.
What's the actual difference between the sine, square, sawtooth, and triangle waveforms?
The difference is harmonic content, not pitch or loudness. A sine wave is a single pure frequency with no harmonics — the cleanest tone, used for the 1kHz test preset. A square wave adds only odd-numbered harmonics (3rd, 5th, 7th…) at decreasing strength, producing a hollow, buzzy sound classic to early electronic synths. A sawtooth wave adds both odd and even harmonics at full strength for a bright, brassy tone. A triangle wave has odd harmonics like a square wave but they fade much faster, giving it a softer character.
What are the preset buttons for, like A4 and Middle C?
They jump the frequency straight to a reference pitch used in music and audio work. A4 at 440Hz is the internationally standard tuning reference most orchestras and instruments calibrate to (ISO 16). Middle C at roughly 261.63Hz is the commonly used center reference point on a piano keyboard. The 1kHz preset is the standard test tone used across the audio industry for calibrating equipment and level-matching.
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